Cuenk89 Posted November 11, 2022 Share Posted November 11, 2022 Does anyone here know the workflow between Unreal Engine 5 and Houdini via usd? Frontal_light_0 has Intensity (red) parameter unlinked, animated from Houdini, but I tried to add a key inside UE, and another intensity (white) appeared inside LightComponent0. How can I link Intensity parameter? In import usd dialog? I'm importing usd via File>Import into level. Is there any method I have to do in Houdini? I tried to copy-paste red keys into white keys, but I have 140 animated lights so it's not viable. (image from UE sequencer) Quote Link to comment Share on other sites More sharing options...
ikoon Posted November 20, 2022 Share Posted November 20, 2022 I am curious, have you found any answer? Now that 5.1 is out, there are many new features and fixes regarding the USD: https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes Quote Link to comment Share on other sites More sharing options...
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