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Houdini animated light to UE5 via usd

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Does anyone here know the workflow between Unreal Engine 5 and Houdini via usd?
Frontal_light_0 has Intensity (red) parameter unlinked, animated from Houdini, but I tried to add a key inside UE, and another intensity (white) appeared inside LightComponent0.
How can I link Intensity parameter? In import usd dialog? I'm importing usd via File>Import into level. Is there any method I have to do in Houdini?

I tried to copy-paste red keys into white keys, but I have 140 animated lights so it's not viable.

(image from UE sequencer)



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