DieuDuck Posted November 16, 2022 Share Posted November 16, 2022 (edited) I would like to ask about this kind of Vellum Simulation. For the past monht, I tried three kind of method before. 1. POP Curve Force 2. Pin to target Constraint using animated Curve Deform mesh. 3. Dragging the edge of the scarf to the moving point. But none of that was effective. I couldn't solve this alone, I really need your help. I look forward to hearing from you soon. Edited November 16, 2022 by DieuDuck Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted November 16, 2022 Share Posted November 16, 2022 Quote Link to comment Share on other sites More sharing options...
DieuDuck Posted November 17, 2022 Author Share Posted November 17, 2022 3 hours ago, HM_2020 said: Hi, thanks again about this reply, but this wasn't my solution. That's why I reposted the question. Instead of creating a new one with Carve, The full form of Cloth must be moved. Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted November 19, 2022 Share Posted November 19, 2022 Just make a simple rig, chain of bones or kinefx, pose in a shape you want to flow, and move the entire cloth through the bones/kinex that has noise... and make bits loose in vellum Quote Link to comment Share on other sites More sharing options...
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