Haya8810 Posted December 20, 2022 Share Posted December 20, 2022 (edited) Hi , I would like to apply a smooth that gradually affects from the bottom to top to my copied curve by ramp or something. Is there any way to make it? I attached my save scene and a picture. Please have a look. curves.hiplc Edited December 20, 2022 by Haya8810 Quote Link to comment Share on other sites More sharing options...
animatrix Posted December 21, 2022 Share Posted December 21, 2022 Hi, Here is one way: float y = relbbox ( 0, @P ).y; @P = lerp ( @P, v@opinput1_P, y ); 1 Quote Link to comment Share on other sites More sharing options...
Nippelmanius Posted December 21, 2022 Share Posted December 21, 2022 You could also promote your copynum attribute to points ( I assume you did that according to your screenshot ) and use that to drive an attribute with a ramp to determine which curves should be affected and how much. @animatrix btw thank you for making it a habit to leave space between functions etc when using vex, after sniffing through your HDAs and watching some of your tutorials, I tried to make it second nature hehe. helps so much with debugging and keeping track of your code! 2 Quote Link to comment Share on other sites More sharing options...
Haya8810 Posted December 22, 2022 Author Share Posted December 22, 2022 Wow thank you guys, that's exactly what I wanted! I appreciate it Quote Link to comment Share on other sites More sharing options...
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