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How do I add a smooth that affect upwards to copied curves.


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You could also promote your copynum attribute to points ( I assume you did that according to your screenshot ) and use that to drive an attribute with a ramp to determine which curves should be affected and how much. @animatrix btw thank you for making it a habit to leave space between functions etc when using vex, after sniffing through your HDAs and watching some of your tutorials, I tried to make it second nature hehe. helps so much with debugging and keeping track of your code!



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