CinnamonMetal Posted December 29, 2022 Share Posted December 29, 2022 (edited) I'm having an issue with vellum. I want to create some primitives into a distance constraint for use in the vellum Stich points constraints and this is seen in the screen shot below. Although, without even making these primitives a distance constraint and plugging them into the vellum constraints; constraints port the results are this. What I want is the primitives to remain in the position from the screen shot above then I make them into a distance constraint although that is not happening. Also, I know that within the vellum solver one should use the vellum constraint property node to change the constraint type dynamically. How do I change the constraint of primitives from Stich points to hair; what are the properties within the constraint property that I must toggle on as to change the primitives dynamically by making the primitive edges seen in the first screen shot hair ? Edited December 29, 2022 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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