angelous4x Posted January 13, 2023 Share Posted January 13, 2023 Hi, its supposed to be like a hair flip using vellum constraints as string constraints, then use wire deforming a braided shape to take its animation. but the geo seems to flip around not sure why its happing. any tips? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted January 13, 2023 Share Posted January 13, 2023 Try sweep SOP or remove orient attribute and create N vector along spline using polyframe SOP Quote Link to comment Share on other sites More sharing options...
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