NoaX Posted February 27, 2023 Share Posted February 27, 2023 Hey everyone, I sometimes get confused with rig-wrangles. I'm trying to do a simple operation which I do all the time with the p@orient, but instead I want to do it on the incoming rig orientations. So here is the problem: I have my 'line,' and you're seeing the kinefx 3x3 transforms, my goal is to simply have the ability to 'rotate' them based on a gradient. Like this (with an orient example) Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 28, 2023 Share Posted February 28, 2023 Hi, I show a similar example here: Quote Link to comment Share on other sites More sharing options...
NoaX Posted February 28, 2023 Author Share Posted February 28, 2023 @animatrix So with the pre-rot I can 'bend' the line, and manipulate it, of course. But what I'm trying to do is take the incoming '3x3' orientations, and blend them with a gradient map. Maybe I missed it, in which section of the video do you use that? Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 28, 2023 Share Posted February 28, 2023 (edited) You can see it at 26:21: I am using the cost attribute in a similar manner which is a normalized scalar value along the curves. Edited February 28, 2023 by animatrix Quote Link to comment Share on other sites More sharing options...
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