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Rig wrangle rotating 3x3 matrix


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Hey everyone,

I sometimes get confused with rig-wrangles. I'm trying to do a simple operation which I do all the time with the p@orient, but instead I want to do it on the incoming rig orientations.

So here is the problem:



 I have my 'line,' and you're seeing the kinefx 3x3 transforms, my goal is to simply have the ability to 'rotate' them based on a gradient. 


Like this (with an orient example)





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So with the pre-rot I can 'bend' the line, and manipulate it, of course. But what I'm trying to do is take the incoming '3x3' orientations, and blend them with a gradient map. Maybe I missed it, in which section of the video do you use that?

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