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vellum constraint animation (angle/orient is breaking)


Varaya

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Hi, i want to build a setup wich allows me to make some KineFX Growth combined with vellum dynamics. So as something grows, it can interact with other geometry or a collider.(like plants for example). I build a setup, wich seems to work on the orientation. But when i start to animate the restlength for scaling, some points will break. (collision is turned off)

Does anyone have any idea why this is happening and how to fix it?

1869345102_growthwithoutscaling.gif.d35c76c2dba3b466115e09507c597516.gif

first example is working. But there is no scaling.

552387576_brokengrowthwithscaling.gif.f136738e0f2cfaa1eb94635ac75208d9.gif

With scaling, random points are broken.

animated_vellum-constraints.hipnc

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