Varaya Posted March 8, 2023 Share Posted March 8, 2023 Hi, i want to build a setup wich allows me to make some KineFX Growth combined with vellum dynamics. So as something grows, it can interact with other geometry or a collider.(like plants for example). I build a setup, wich seems to work on the orientation. But when i start to animate the restlength for scaling, some points will break. (collision is turned off) Does anyone have any idea why this is happening and how to fix it? first example is working. But there is no scaling. With scaling, random points are broken. animated_vellum-constraints.hipnc Quote Link to comment Share on other sites More sharing options...
benne5 Posted March 9, 2023 Share Posted March 9, 2023 (edited) I don't know the solution. But this is a great question, I too would like to know the answer. Maybe submit an RFE? https://www.sidefx.com/bugs/submit/ Edited March 9, 2023 by benne5 Quote Link to comment Share on other sites More sharing options...
d3wo Posted March 21, 2023 Share Posted March 21, 2023 because your object have scale animation. you need to set static "mass" and "inertia" just before null "obj" 1 Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted March 22, 2023 Share Posted March 22, 2023 Well thats a fun one, love crazy sims like this, cheers! animated_vellum-constraints.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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