karen Posted March 27, 2023 Share Posted March 27, 2023 in attached hip, I'm trying to have a dense scattering of sphere but still keep them away from each other just enough to avoid intersections. scatter_without_intersection.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 27, 2023 Share Posted March 27, 2023 Sometimes modeling is followed up with simulation. You can submit all those spheres to a DOPNetwork to deintersect them. Another way might be to scatter by density and base pscale off of the density value, making dimmer values smaller. ap_scatter_without_intersection.hiplc 1 Quote Link to comment Share on other sites More sharing options...
GeneralLethal Posted March 28, 2023 Share Posted March 28, 2023 You can use a relax sop that takes your pscale into account after randomizing it. Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted March 31, 2023 Share Posted March 31, 2023 (edited) On 3/27/2023 at 10:16 PM, Atom said: Sometimes modeling is followed up with simulation. You can submit all those spheres to a DOPNetwork to deintersect them. Another way might be to scatter by density and base pscale off of the density value, making dimmer values smaller. ap_scatter_without_intersection.hiplc 327.52 kB · 4 downloads Cheers! wicked, makes a good "pile-upper" Edited March 31, 2023 by HM_2020 1 Quote Link to comment Share on other sites More sharing options...
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