GlennimusPrime Posted March 30, 2023 Share Posted March 30, 2023 Is it possible to directly read the Spectrum Geometry for use in the displacement of the ocean shader - Without first saving cache files to load back in? 1 Quote Link to comment Share on other sites More sharing options...
raumafu Posted August 17, 2023 Share Posted August 17, 2023 In the ocean evaluate node, dive inside and you'll find bake_maps copnet and inside of it, gen_displace node, you can reference that into your texture and it is shown in this video starting from 24:00. 1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 17, 2023 Share Posted August 17, 2023 its nice but how is it working with mantra... Quote Link to comment Share on other sites More sharing options...
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