MadMax50 Posted April 19, 2023 Share Posted April 19, 2023 hello I have a simple scene where I fractured a piece of geometry and I want to break it with some kind of force ( in this case a wind). I believe I have set everything up correctly in sops and I am using the "vellum constraints" node inside of the solver in order to create the Glue constraints between each piece. I enabled Breaking Threshold and set the value to something really low . However, nothing seems to be working and my pillar stays together no matter what. Any help would be greatly appreciated. I will attach my file for anyone that wants to take a look . thank you vellumGlueBreak.hipnc Quote Link to comment Share on other sites More sharing options...
MadMax50 Posted April 20, 2023 Author Share Posted April 20, 2023 the image looks like its breaking normally but it actually stays together and looks weird if you play it through Quote Link to comment Share on other sites More sharing options...
Benyee Posted April 21, 2023 Share Posted April 21, 2023 Seems that all the chunks attach to the ground, so they look like unbreakable. Maybe you should not ignore the "group" parameter of obj/geo1/vellumattach1, So try to create a point group you want to attach expplicitly before setting the vellumattach, and then use the group as source group. Quote Link to comment Share on other sites More sharing options...
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