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Old Car Model


ofer

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  • 3 weeks later...

I would add much more rain. These drops with their size would fall much faster. The little drops in the collision also should move faster.

You can add water sliding in the car, like in my otl.

And of course, change the shader.

I think the scene will look better :)

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OK. I thought about adding sliding water, maybe I will.

About the density, I want to replace the rain particles with a composite effect, because my computer can barely handle the scene already. Maybe it will help.

But the speed, I'm really statisfied with it, especially with the splashes. But I will try to increase velocity and decrease the size.

I looked in your otl, and it uses approximately the same parameters as I am using, so I guess it is a matter of scale.

Thanks for the comments, Ill use them.

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If you're after realistic then I'd replace the small

circular splatter with fewer, faster, more random spawns.

Generally you don't notice the small splashes in RL, except

if the impact surface is water, or (sometimes) if the rain

is backlit.

Getting the beads of water to jump-around, merge and run

properly should be noticable tho. good luck!

some refs:

http://creative.gettyimages.com/source/Fil...ain&brand=6

-cpb

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