christianl013 Posted May 12 Share Posted May 12 hello, I am trying to do a setup that will take an rbd explosion and turn it into a flip fluid when it hits the ground. I need the pieces and fragments of the exploded rbd to have a high viscosity so that when they hit the ground they kind of stick like blobs or glass that's still hot and malleable. I have a very good rbd explosion but I have run into a wall somewhat on how to get this into flip so that I can have the fragments turn into the soft goo. One approch that I tried was to create fluid chunks from the pieces of the rbd and then try and explode these but it all kind of stays together in one cohesive blob. I can't seem to get an absolute zero viscosity between the fragments that will effect blobby chunks. I have seen alot of great resources on doing highly viscous fluids and these have been of great value but I can't seem to get this to translate over into turning an animated rbd sim into a melting viscous fluid. All the resources I have seen work on static objects. Do you know of any other resources that could shed some light on this for me? Then I had another idea of just taking in the rbd explosion that I have and turning those pieces into flip fluid directly but the flip solver simulates the geo on the first frame and I am not sure how to get it to read in the animation and use that for the sim. Anyway, if anyone has had any experience with this and is willing to share I would greatly appreciate it. Thank you. Best, Christian Quote Link to comment Share on other sites More sharing options...
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