MatrixNAN Posted April 9, 2007 Share Posted April 9, 2007 Hey Everyone, I thought the rest of you might be very interested in this considering some people are doing game development with Houdini. Houdini now has a plugin for exporting code directly as Ogre code blocks. Basically develop an Ogre Game to a certain extent from Houdini. This is just to awesome for Words. Hats off to EDM. Here is the Links: Ogre 3D: Ogre 3D Its front page news and there is even a video to go along with the Plugin. For people wanting to use it commercially you have to pay for non commercial use it is free. I can't get the video to play though because they used some kind of special codec with .mov not sure what it is or how to fix it to make it work. Maybe someone from EDM can shed some light on the subject. Again a very big special thanks goes out to EDM for doing this. Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
MADjestic Posted April 9, 2007 Share Posted April 9, 2007 Mmm... Houdini getting deeper into GameDev... sweet! Btw, the movie played ok on my side, try downloading some fancy codecs Quote Link to comment Share on other sites More sharing options...
edward Posted April 10, 2007 Share Posted April 10, 2007 To view the movie, you need TechSmith's EnSharpen codec for QuickTime: http://www.techsmith.com/download/codecs.asp The video was a bit painful to watch for me though since the Scatter SOP will scatter normals if you had them in the first place. So all that Ray stuff wasn't necessary if the demo'er put in a Facet SOP with computer normals turned on. Quote Link to comment Share on other sites More sharing options...
thekenny Posted April 10, 2007 Share Posted April 10, 2007 The video was a bit painful to watch .... I was thinking the same thing when I watched it. Then I thought well you can always do what you want in Houdini.. just multiple ways to get the end result. I'm always surprised when people start using the raySOP for stuff. Maybe I'm too old school but I always treat the sop with a "use as needed only" basis... -k Quote Link to comment Share on other sites More sharing options...
mattd Posted April 11, 2007 Share Posted April 11, 2007 might be cool to see if this is anything beyond a mesh exporter? How about animation? MD Hey Everyone, I thought the rest of you might be very interested in this considering some people are doing game development with Houdini. Houdini now has a plugin for exporting code directly as Ogre code blocks. Basically develop an Ogre Game to a certain extent from Houdini. This is just to awesome for Words. Hats off to EDM. Here is the Links: Ogre 3D: Ogre 3D Its front page news and there is even a video to go along with the Plugin. For people wanting to use it commercially you have to pay for non commercial use it is free. I can't get the video to play though because they used some kind of special codec with .mov not sure what it is or how to fix it to make it work. Maybe someone from EDM can shed some light on the subject. Again a very big special thanks goes out to EDM for doing this. Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
edward Posted April 11, 2007 Share Posted April 11, 2007 I think EDM is mostly just on the mailing list. Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted April 11, 2007 Author Share Posted April 11, 2007 (edited) Hey Matt, It appears that it did do the camera data also in addition to the geometry and there is also IK options which tells me that they have animation and character animation to boot. As to what else it does I have no idea. I was hoping it could do shading also but I don't know at this point. The only other plugin like this is called oFusion and its for 3D Studio Max. I do see only 1 real limitation with Houdini and that is not having the ability to do HLSL shaders in Houdini. I think you would have to do GLSL which works on a number of different platforms very well but it might be a problem when porting to XBox 360. You can do the shading part though inside of Max with oFusion so there is a way of using Houdini with Max to do Ogre 3D Game Development. Right now there is an on going project with Blender called Echo for bringing in and integrating Ogre3D directly into the application and also as a plugin style architecture. There is a chance this project could get a real boost the Project Yellow takes off for Blender. I have very high hopes for this plugin as I wouild love to cut 3D Studio Max out completely and just work with Houdini, XSI, and ZBrush. oFusion for 3D Studio Max: oFusion Cheers, Nate Nesler might be cool to see if this is anything beyond a mesh exporter? How about animation?MD Edited April 12, 2007 by MatrixNAN Quote Link to comment Share on other sites More sharing options...
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