Jump to content

Fast moving object - following particles


Recommended Posts

Hello everyone,

Doing a project where a fast moving object (car) is being surrounded and followed by particles. It's very convenient for me to freeze the car (inverse matrix), do the nice particle sims and re apply animation. The issue of course is that the particles look glued on the car when there is a sudden change of movement. Any ideas if its possible to use the inverse matrix method for a setup like this? I am thinking various solutions with my main idea being: take the car velocity, calculate acceleration, turn that acceleration into a force and apply it inverse to the particles with a lag. So even if they are attached to the animation, they will have that delayed response to sudden movement.

If anyone has done something similar or have ideas for a different or more simple solution, please let me know.

Thank you.

Link to comment
Share on other sites

I would try to use on velocity, Born Group, Interpolate Source 'Back' Method point velocity, 
v@rest = v@P;
i@born_frame = @Frame:

Than after in Post process you can use those rest and born_frame with 4vec noises on Age.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...