GlennimusPrime Posted May 25 Share Posted May 25 Hello Houdini wizards! I'd love to hear from anyone who has blended high and low res flip ocean sims together. I've been studying Igor's HUG presentation on combining low and high res FLIP surface and vel fields. He goes into quite a bit of depth on the subject, but not quite exactly what's going on inside his attribute transfer vops. I've built a network following along very closely to what he's done, but I'm not quite getting the correct result with my two yellow vop networks. These are supposed to blend the edges of the high res surface and vel fields into the low res fields. If anyone has tried a similar approach to what Igor is showing us here, I'd love to hear your thoughts! .hip file attached of where I'm up to in this difficult process. ..and to help out, I've also uploaded the high and low res cache frames so you don't need to export a cache. You can either grab the full cache, or just a single frame from the middle of the sim. Both caches can be downloaded here blend_low_high.hipnc Quote Link to comment Share on other sites More sharing options...
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