pac Posted July 29, 2023 Share Posted July 29, 2023 (edited) Hi, I'm looking for ways to activate and keep active pieces from RBDConfigure with active use bounds on. Here, I have a tentacle come out of the ground, the bounds its my tentacule its self, first bounds active the closest pieces. But a few frames later, The active pieces that go out of bounds become inactive again. This is a ways to force to keep active ? Thank you Edited July 29, 2023 by pac Quote Link to comment Share on other sites More sharing options...
fencer Posted July 29, 2023 Share Posted July 29, 2023 Try to use a trail for tentacule with preserve original option to make a trail of geometry. And don't forget to calculate velocity for a collision geometry. rbd_tentacule_activation_v01.hip 1 3 Quote Link to comment Share on other sites More sharing options...
pac Posted July 31, 2023 Author Share Posted July 31, 2023 Hi Paul, Thank you for your answer. Yes, I was expecting that technique as well, and it works well. I will test if it works with a more complex setup. Thanks. Quote Link to comment Share on other sites More sharing options...
fencer Posted July 31, 2023 Share Posted July 31, 2023 (edited) 53 minutes ago, pac said: Hi Paul, Thank you for your answer. Yes, I was expecting that technique as well, and it works well. I will test if it works with a more complex setup. Thanks. Keep in mind, bound method based on packed primitive centroid location, it can be not accurate in many scenarios. Better way is to activate based on volume intersection. Check an example. rbd_tentacule_activation_v02.hip Edited July 31, 2023 by fencer 1 Quote Link to comment Share on other sites More sharing options...
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