SidharthTayal Posted August 1, 2023 Share Posted August 1, 2023 Hello everyone, I am new in houdini. I am creating a simulation in with geometry deform when colliding with particles. not particles deforming . colliding geometry one. i made the basic setup an emitter(grid) and colliider (box). now i am not being able to solve how the box will deform when colliding with particles. Quote Link to comment Share on other sites More sharing options...
lynloveyounever Posted August 7, 2023 Share Posted August 7, 2023 https://www.sidefx.com/docs/houdini/examples/nodes/dop/sopsolver/DentingWithPops.html Maybe you can find some inspire in the exsample file by houdini official. 1 Quote Link to comment Share on other sites More sharing options...
SidharthTayal Posted August 28, 2023 Author Share Posted August 28, 2023 thank you very much, i tried with pops it worked. but i am not being able to achieve it with flip simulation. is there any way or any modification i can do using flip solver. because my actual setup is like a beach setup where water comes and interact with box and make dent on it as waves pass by. Quote Link to comment Share on other sites More sharing options...
Atom Posted August 28, 2023 Share Posted August 28, 2023 When FLIP colliders don't work it typically means, you have a hole in your mesh, or your particle separation is too coarse to generate a reliable representation of the collider. 1 Quote Link to comment Share on other sites More sharing options...
SidharthTayal Posted August 29, 2023 Author Share Posted August 29, 2023 Thank you for the reply, flip colliders is working, water is colliding with geometry but its not making dent as given in the example from @lynloveyounever post. Please help me m in dire situation in my project Quote Link to comment Share on other sites More sharing options...
SidharthTayal Posted August 29, 2023 Author Share Posted August 29, 2023 here is the file to look better into the scenerio Flip Sim Full Setup.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted August 29, 2023 Share Posted August 29, 2023 Can you post your working RBD dent maker? 1 Quote Link to comment Share on other sites More sharing options...
jiejia Posted August 30, 2023 Share Posted August 30, 2023 change /obj/flattank_sim/sopsolver1/magnet1 Translate X to 0.002 change /obj/flattank_sim/flipsolver2 Volume Motion -> Solver -> Feedback Scale to 0.0001 1 1 Quote Link to comment Share on other sites More sharing options...
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