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Geometry deformation


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Hello everyone, I am new in houdini. I am creating a simulation in with geometry deform when colliding with particles. not particles deforming . colliding geometry one. i made the basic setup an emitter(grid) and colliider (box). now i am not being able to solve how the box will deform when colliding with particles.

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  • 3 weeks later...

thank you very much, i tried with pops it worked. but i am not being able to achieve it with flip simulation. is there any way or any modification i can do using flip solver. because my actual setup is like a beach setup where water comes and interact with box and make dent on it as waves pass by.

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