hannes603 Posted August 29, 2023 Share Posted August 29, 2023 In the example scene you can try it yourself. just enable / disable the transform node. When enabled, the vellum will constantly jitter without stopping. When moved to center, everything works. Is there a way to leave it at the position without jittering ? vellum_distance_bug.hip Quote Link to comment Share on other sites More sharing options...
bengaet Posted August 29, 2023 Share Posted August 29, 2023 (edited) it's due to most nodes operating in 32-bit by default. put an attribute cast before your vellum nodes and change "set preferred precision" to 64-bit, then change all attributes to 64-bit as well by putting a * into the attributes field and set precision to "convert to preferred" i also recommend watching this video as he explains the exact issue you've ran into in more detail (17:25) Edited August 29, 2023 by bengaet 1 1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 29, 2023 Author Share Posted August 29, 2023 uh wow thanks. thats it. Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 29, 2023 Author Share Posted August 29, 2023 i have the same issue with a sweep node which is messed up. attrib cast semms not working here. Any idea? Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 29, 2023 Author Share Posted August 29, 2023 here my problem example_bug.hip Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 30, 2023 Author Share Posted August 30, 2023 i just moved all to center and used the transform on the geo node.. Seems that fixed it.. still its not really a fix more like a work arround... Quote Link to comment Share on other sites More sharing options...
Fenolis Posted September 4, 2023 Share Posted September 4, 2023 On 8/30/2023 at 4:32 PM, hannes603 said: i just moved all to center and used the transform on the geo node.. Seems that fixed it.. still its not really a fix more like a work arround... Since computers can't count to infinity in a memory-efficient way everything is a workaround. Quote Link to comment Share on other sites More sharing options...
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