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Houdini Vellum Sim Jittering when far from center


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it's due to most nodes operating in 32-bit by default. put an attribute cast before your vellum nodes and change "set preferred precision" to 64-bit, then change all attributes to 64-bit as well by putting a * into the attributes field and set precision to "convert to preferred"

i also recommend watching this video as he explains the exact issue you've ran into in more detail (17:25)

 

Edited by bengaet
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On 8/30/2023 at 4:32 PM, hannes603 said:

i just moved  all to center and used the transform on the geo node.. Seems that fixed it.. still its not really a fix more like a work arround...

Since computers can't count to infinity in a memory-efficient way everything is a workaround.

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