jisun Posted September 8, 2023 Share Posted September 8, 2023 I want to make particles and lines that flow down the stairs. The problem cannot be solved in the 90 degree bend. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 8, 2023 Share Posted September 8, 2023 make of those stairs VDB and use this on Pop wrangle (input 2 ) on first points that you want to use) float volSample = volumesample(1,0,@P); vector volGrad = normalize(volumegradient(1,0,@P)); @P -= volGrad * volSample;//adjust Position @v += @force * @Timeinc;//Force to V @force = 0;//Force to be 0 vector vVertical = volGrad * dot(@v, volGrad); vector vHorizontal = @v - vVertical; @v = vHorizontal; 3 Quote Link to comment Share on other sites More sharing options...
jisun Posted September 8, 2023 Author Share Posted September 8, 2023 2시간 전, 사서는 이렇게 말했습니다. se Stairs VDB를 사용하여 Pop wangle(입력 2 hours ago, Librarian said: 계단 VDB를 만들고 사용하려는 첫 번째 지점의 Pop wangle(i nput 2)에서 이것을 사용하십시오. It's hard to understand. Can I ask you to share the file? Thank you. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 8, 2023 Share Posted September 8, 2023 @jisun various ex. StickyCol.hiplc 2 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.