anbt Posted September 25, 2023 Share Posted September 25, 2023 Hello, I would like to translate this into VEX. for context, on the first frame, @weight is 0 and becomes not 0 at a specific frame 3, but becomes 0 again at frame 4. I would like the weight values which changed at frame 3 to stay changed. To get impregnated by the value they had at frame 3 if weight==0 then active==0 but if weight==0 && prevF weight!=0 then active=1 I can't make it work! Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 25, 2023 Share Posted September 25, 2023 int specificFrame = 3; // Define the specific frame if (@Frame == specificFrame) { @myStoredValue = @weight; // Store the value of @weight at frame 3 } if (@Frame > specificFrame && @myStoredValue != 0) { @weight = @myStoredValue; // Use the stored value for subsequent frames if it's not 0 } @anbt Just wondering if anything here its Correct ?? is it working in your Case ?.. int prevFrame = @Frame - 1; if (@Frame == 1) { // Initialize a custom attribute "impregnated_weight" on the first frame @impregnated_weight = 0; } else if (@Frame == 3) { // Store the current @weight in the custom attribute at frame 3 @impregnated_weight = @weight; } else if (@Frame == 4) { // Reset the custom attribute to 0 at frame 4 @impregnated_weight = 0; } // Use the stored value from frame 3 if available, otherwise use @weight if (@Frame > 3) { @weight = @impregnated_weight; } // Optionally, you can do additional operations on @weight here // For example, you can multiply it by some factor: // @weight *= 2; if (@Frame == 3) { if (s@initialized != 1) { s@initialized = 1; f@storedWeight = @weight; } } else if (@Frame == 4) { if (s@initialized == 1) { @weight = f@storedWeight; } } if (@Frame == 3 && !@changed) { @changed = 1; // Mark this point as changed on frame 3 @prev_weight = @weight; // Store the weight at frame 3 } else if (@Frame != 3 && @Frame > 3 && @changed) { @weight = @prev_weight; // Restore the weight from frame 3 on subsequent frames } Quote Link to comment Share on other sites More sharing options...
anbt Posted September 25, 2023 Author Share Posted September 25, 2023 46 minutes ago, Librarian said: int specificFrame = 3; // Define the specific frame if (@Frame == specificFrame) { @myStoredValue = @weight; // Store the value of @weight at frame 3 } if (@Frame > specificFrame && @myStoredValue != 0) { @weight = @myStoredValue; // Use the stored value for subsequent frames if it's not 0 } @anbt Just wondering if anything here its Correct ?? is it working in your Case ?.. so, this seems to make it work, thanks! Not sure yet if it is bomb proof. Only works if I specify the frame number. Will have a look at the rest of your code I wrote it like that for now. if (@Frame == 3) { @prevF = @weight; } if (@Frame > 3 && @prevF != 0) { @weight = @prevF; } f@prevF = @prevF; if (@prevF==0) { i@active=0; } else if (@prevF!=0) { i@active=1; } Quote Link to comment Share on other sites More sharing options...
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