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Houdini Vellum simulation, Point Deform,


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Hi, can I please get some pointer here. I am working on a vellume sim using POP attract node. Then replacing low res after simulation with High Res using Point deform. My problem was after replacing the Low Res, the high poly model ran into some geometry problem after it collide with high speed moving object ( in this case, it hit the can and wall). 

I have looked into the Capture Radius, Minimum points and Maximum points. But I find it hard to understand what it meant to do.

Tri is the low res sim, and the quads is high res ( error appear from the very first frame, hence I suspect it is from my lack of understanding Point Deform node ) 

image.thumb.png.8ec1f698331c874de00f3a8147cc5223.png

Below is the simulation using the Low res ( no error) 
image.thumb.png.8bf3fcbaf6c541d912d252f353006163.png

Below is replaced by the Hi res model, as we can see the stretched poly after collision. the end of the stretch is fixed to a spot in the air.
image.thumb.png.20bd4fc57423b9fd5face1b04f5d1fe1.png

And here is the Point Deform screen Grab.
image.thumb.png.a39f9125c8c641312b811248c6e3002a.png

Edited by lokLeung
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