lokLeung Posted October 12, 2023 Share Posted October 12, 2023 (edited) Hi, can I please get some pointer here. I am working on a vellume sim using POP attract node. Then replacing low res after simulation with High Res using Point deform. My problem was after replacing the Low Res, the high poly model ran into some geometry problem after it collide with high speed moving object ( in this case, it hit the can and wall). I have looked into the Capture Radius, Minimum points and Maximum points. But I find it hard to understand what it meant to do. Tri is the low res sim, and the quads is high res ( error appear from the very first frame, hence I suspect it is from my lack of understanding Point Deform node ) Below is the simulation using the Low res ( no error) Below is replaced by the Hi res model, as we can see the stretched poly after collision. the end of the stretch is fixed to a spot in the air. And here is the Point Deform screen Grab. Edited October 12, 2023 by lokLeung Quote Link to comment Share on other sites More sharing options...
tamagochy Posted October 12, 2023 Share Posted October 12, 2023 you need to assign piece attribute on the meshes and use it on point deform to separate influence 2 Quote Link to comment Share on other sites More sharing options...
lokLeung Posted October 13, 2023 Author Share Posted October 13, 2023 Thank you Tamagochy ( cool name ) I am very new to Houdini, I will do some investigation now. Quote Link to comment Share on other sites More sharing options...
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