wallasaurus Posted November 29, 2023 Share Posted November 29, 2023 I may be just approaching this a strange way, but I got into a brainfreeze and thought I'd ask the experts. I am creating some vellum constraints in the vellum solver. I want to get the points found and used for the new constraints and put the (geometry) points into a (geometry) point group (the dynamic glue is using this group to control the new constraints' sources) If Geometry and ConstraintGeometry were not different , this would be simple enough - but somehow I got stuck on how to get data from the constraints over to the geometry. Any help appreciated, I will continue to tinker meantime. Cheerio Quote Link to comment Share on other sites More sharing options...
wallasaurus Posted November 29, 2023 Author Share Posted November 29, 2023 I've been looking in the geo wrangle inside the solver and I thought perhaps using those inputs, setting one to DOP, and pointing that to the Geometry/Constraint geometry, where the wrangle is bound to the other one. It didn't work so far but this stuff is so unknown territory for me so it could easily be user error. Any help appreciated. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 29, 2023 Share Posted November 29, 2023 (edited) You might find some information on how to fetch constraint information to points on this entagma tutorial. https://entagma.com/simulating-curling-ribbons-in-vellum/ Pull down the file and take a look. Edited November 29, 2023 by Atom Quote Link to comment Share on other sites More sharing options...
wallasaurus Posted November 29, 2023 Author Share Posted November 29, 2023 Ah thanks I will check it - right now I am watching the josh lynch videos on youtube as I remember some bits in there too - Quote Link to comment Share on other sites More sharing options...
wallasaurus Posted November 29, 2023 Author Share Posted November 29, 2023 Maybe the way I have to do it is via sop solver somehow, each complicated example that I find involved sop solvers it seems. Quote Link to comment Share on other sites More sharing options...
wallasaurus Posted November 30, 2023 Author Share Posted November 30, 2023 Ok if anyone has a similar desire - this is the way - I found a reddit post late last night in bed, I thought it might have been a dream, but I just tested and it worked! There is a node existing called "sop solver (constraint geometry)" It has already al the dark arts included, and the Geometry and ConstraintGeometry are both accessible from different inputs in that subnet. I was able the to just copy the data over in a point wrangle. And the result worked as I had hoped! 1 Quote Link to comment Share on other sites More sharing options...
wallasaurus Posted November 30, 2023 Author Share Posted November 30, 2023 Here's the end result of my experiment 2 Quote Link to comment Share on other sites More sharing options...
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