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RBD geo blow up while rendering with displacement map


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hey guys,

 

what would you do when the fractured geo blows up while rendering with displacement map on?

 

The attached photo is a geo that I cut out with Boolean, when I render without displacement everything is fine, but when displacement is on, things will blow up.

 

I've tried a few different methods but so far nothing has fixed this issue:

- transfer normal from the original geo

-remesh

- redoing uv

anyone got any idea? big thanks!

 

 

msg350360091-58139.jpg

msg350360091-58140.jpg

msg350360091-58141.jpg

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