justinngjw Posted February 15, 2024 Share Posted February 15, 2024 hey guys, what would you do when the fractured geo blows up while rendering with displacement map on? The attached photo is a geo that I cut out with Boolean, when I render without displacement everything is fine, but when displacement is on, things will blow up. I've tried a few different methods but so far nothing has fixed this issue: - transfer normal from the original geo -remesh - redoing uv anyone got any idea? big thanks! Quote Link to comment Share on other sites More sharing options...
hannes603 Posted February 15, 2024 Share Posted February 15, 2024 Maybe the uvs from the boundary interiour parts arent properly unfolded or they having a wrong scale. check that with the uv quick shade node. Quote Link to comment Share on other sites More sharing options...
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