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KineFX Ragdoll Workflow


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Hey guys! 

I'm trying to learn the best workflow for Ragdoll simulations. I have a very basic knowledge on KineFX so I believe it's best to start with the simplest scene possible.

Here's what I have now:

image.gif.544043be39cb00a178979820d3a5d068.gif

Simple_Bones_0201.hip

image.thumb.png.a720da5d57ba1091335688e62c55fea9.png

It works!!

But I don't know how to work with it properly.

First of all, is this the best workflow for this?

Edit:  the following topics are all solved ;)

- It looks like there's an "automatic" way to configure the joints limits using a motion clip. I tried a couple things but it didn't worked as I expected

- There's also an automatic way to create the collision shapes

This is the only joint limit I set up, but it doesn't work as I expected. I was expecting the joint to rotate only inside the blue limits, but it does the other way around (as you can see in the animation). Can anyone explain what's going on?

image.thumb.png.dbfdfc66020612e70ea43496a518a503.png

 

This is it for now. Any tips would be amazing, even not related to my doubts ;)

Scene file is attached

 

Thank you

 

 

 

 

 

 

Edited by ParticleSkull
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I found a way to configure the joints limits procedurally.

image.thumb.png.eb678313439c10e86d98ffd05b664c37.png

Simple_Bones_0202.hip

This is how you do it:

- You have to animate the skeleton into some key poses using a rig pose,

- use a motion clip sop to convert it to a motion clip,

- and enable the Compute Limits for Joints from MotionClip on the configure joints sop

image.thumb.gif.ea4cfe52dd0ea32e1ae759def41aabf1.gif

It looks like the joint limits are working perfectly now + it was super easy to setup ;)

 

Edited by ParticleSkull
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I'm trying it with the Capybara now and it ALMOST works

kinefx_05.thumb.gif.9fb06162a91cafeb7584e711293feb68.gif

 

I managed to create the collision shapes just by connecting the capybara's mesh to the third input of the collision shapes node

Screenshot_6.thumb.png.bcaf78e1fc1a5088f19dafcaa2a8d634.png

But as you can see, the upper body part is disconnect from the waist and I have no idea why

Does anyone know how can I keep it connected?

Thanks

File is attached:

Ragdoll_0101.hip

 

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