Gianni333 Posted February 27 Share Posted February 27 I'm trying to understand the relation of the flip parameters to the real world and from my understanding density is kg per cubic meter of the liquid and viscosity is a real world value that can be looked up, which is always nice to get a good base for realistic effects. What I just don't understand is how the number in surface tension is related to any real world value. I'm pretty sure it does, because most things in houdini seem to be based on real world values. I thought maybe somebody in the forum can shed some light on this? Quote Link to comment Share on other sites More sharing options...
Atom Posted February 27 Share Posted February 27 I found this tutorial quite helpful at understanding surface tension and the benefit of using higher substeps https://www.sidefx.com/tutorials/efficient-techniques-for-realistic-small-scale-tendrils-droplets-and-sheets-in-houdini/ Quote Link to comment Share on other sites More sharing options...
Gianni333 Posted February 28 Author Share Posted February 28 Thanks, I have seen this before and now rewatched it again. It is really helpful, but what I'm trying to understand is the relation between houdinis surface tension value and real world surface tension. Right now it feels like just randomly picking a value and make it work by trial and error. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.