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Karma geometry light emission color


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Hi,

I created a geometry light in Karma and I want to use a color ramp for emission color. 
How can I achive it?

The geo should be volcanic lava.

Best,

D.

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Hi,

I would just create a float attribute (i.e. mask) for the geo. Use noise, random, or bounding box, etc. to generate this mask, as long as the result is between 0 and 1 and fit your design. Read out the mask attribute in LOP and feed it to the ramp node to get the color you like. The rest is easy. 

Cheers,

cz

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