Masoud Posted April 17 Share Posted April 17 Hi guys, In Solaris context, I would like to use my (animated) camera to project a map on a geometry, but I can't find the right solution. I know the workflow in the object context (UV Texture SOP->Perspective From Camera), but I need the same thing in the Solaris. There is a LOP node I found here: https://www.sidefx.com/docs/houdini/nodes/lop/coordsys.html which I think is for this purpose, but I can't figure out how to use it. I would appreciate any ideas and thank you for helping. Quote Link to comment Share on other sites More sharing options...
Masoud Posted April 18 Author Share Posted April 18 Any ideas? Quote Link to comment Share on other sites More sharing options...
fdj Posted June 4 Share Posted June 4 (edited) Hi, I've been testing this today, and got it partially working. Check the hip file attached. (you can also load the file at the bottom of the help page you shared). I'm still trying to figure out how to control the aspect ratio of the projection, as it seems to be using the viewport's aspect ratio by default. lop_coordsys_camera_projection.hipnc Edited June 4 by fdj Quote Link to comment Share on other sites More sharing options...
george92 Posted August 9 Share Posted August 9 On 6/4/2024 at 7:18 PM, fdj said: Hi, I've been testing this today, and got it partially working. Check the hip file attached. (you can also load the file at the bottom of the help page you shared). I'm still trying to figure out how to control the aspect ratio of the projection, as it seems to be using the viewport's aspect ratio by default. lop_coordsys_camera_projection.hipncUnavailable Hey. can you share the file also please? im still trying to figure out how to set up the camera projection right . thanks Quote Link to comment Share on other sites More sharing options...
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