5DNick Posted July 23 Share Posted July 23 Dear Forumers, I am trying to render a reflection of my scene in a pane of glass to comp in Nuke. What I need is an alpha channel that is composed of the objects in the reflection NOT the pane of glass itself. How can I achieve this? I'm guessing also that a cryptomatte which contained the objects IN the reflection would also be just as helpful but I don't know how to get that either? Thanks in advance, Nick PS: I am using Karma PPS: Ideally I would like to do this in the OUT context, NOT Solaris Quote Link to comment Share on other sites More sharing options...
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