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Showing results for tags 'cryptomatte'.
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Hi, I'm trying to setup and use stylesheets with redshift and not having much luck. The main thing I'm trying to do is override the redshift Object ID so that I can have unique IDs appear in the cryptomatte per point. All I've done is a voronoi shatter, then assembled them with packing on. I haven't had any luck past this point. If someone can point me in the right direction would be helpful or propose an alternative solution. The only other thing I can find or think of is assigning per point materials but this is out of the question since there will be 2000+ points. The post here seems to mean that this is possible: I've also gone over the Mantra way of doing this here several times without any progress: http://www.sidefx.com/docs/houdini/shade/stylesheets.html
Hey, I need to render with objectsID AOV, with Arnold, and I'm failing miserably :/ In the AOVs liste, there's an ID aov, but can't make it work. So I looked into Cryptomatte since I'm using ALshaders. I can't find info about how to use it, just a tutorial for maya on anderslanglands.com, where it seems simple (just enable crypto_object and crypto_material). But there's no such things in Houdini :/ All I can see about cryptomatte is in the shader nodes, there's an AOV tab with confusing things... Can you help ?