cellchuk Posted June 21, 2007 Share Posted June 21, 2007 (edited) Hi all, This is a digital effects project that I did in 7 weeks for the school [ncca] I wish I had time to improve it, but I will polish it when I find the time. -------------------------------------------------------------------------------------------------------------------- tornado.mov tornado_breakdown.mov -------------------------------------------------------------------------------------------------------------------- Softwares: Houdini, Shake, Photoshop, PfTrack Houdini Usage: - Camera Projection - Sprite Rendering - Dynamics [debris, bycicle, sattelite dishes] - Particles [some layers of the tornado, debris, ground dust, ambient elements] - CHOPs to import the handheld camera data - Atmospherics for the car lights - .... Shake Usage: - Creating the new Sky - Adding the lightnings - Compositing and Colour Correction Photoshop Usage: - Matte Painting - Creating Patches for the Camera Projection PfTrack: - Getting the Handheld camera data --------------------------------------------------------------------------------------------------------- Edit : I updated the Tornado link and added the Breakdown video Edited January 28, 2008 by cellchuk Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted June 21, 2007 Share Posted June 21, 2007 Cool! Good work! Quote Link to comment Share on other sites More sharing options...
cellchuk Posted June 21, 2007 Author Share Posted June 21, 2007 Cool! Good work! Thank you. Quote Link to comment Share on other sites More sharing options...
psychojay Posted June 21, 2007 Share Posted June 21, 2007 Hey kool stuff man.....good goin.....jst wanted to knw how much time did u put in for the actual tornado part doin in houdini J Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 21, 2007 Share Posted June 21, 2007 Good work cellchuk. I'm glad that my shader was useful. I hope that you will have time to improve the effect to create a really cool sequence Quote Link to comment Share on other sites More sharing options...
cellchuk Posted June 21, 2007 Author Share Posted June 21, 2007 (edited) Hey kool stuff man.....good goin.....jst wanted to knw how much time did u put in for the actual tornado part doin in houdiniJ thnx psychojay, I actually spent 1 and a half week to create the whole tornado part. However I needed to tweak it everytime during the whole project. But the main system with debris and the birth part took 1 and a half week Edited June 21, 2007 by cellchuk Quote Link to comment Share on other sites More sharing options...
cellchuk Posted June 21, 2007 Author Share Posted June 21, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
AA74 Posted June 21, 2007 Share Posted June 21, 2007 Nice work! i like a lot the sky, it looks really "dangerous"; Quote Link to comment Share on other sites More sharing options...
cellchuk Posted June 21, 2007 Author Share Posted June 21, 2007 Nice work! i like a lot the sky, it looks really "dangerous"; Thanx AA74, The sky is the combination of 4 different footages which were re-timed and composited in shake Quote Link to comment Share on other sites More sharing options...
bandit Posted June 22, 2007 Share Posted June 22, 2007 nice work. but what i see in sprite tornados in common is,kind of specularity in the body and this realy hurts my eyes. and with this, lot of shots are yelling "i am sprite,i am sprite" if you can eleminate those i am sure the shot will sell itself better than now. cheers. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted June 22, 2007 Author Share Posted June 22, 2007 nice work. but what i see in sprite tornados in common is,kind of specularity in the body and this realy hurts my eyes. and with this, lot of shots are yelling "i am sprite,i am sprite" if you can eleminate those i am sure the shot will sell itself better than now.cheers. Hi bandit, Thanx for the comments. Thats obvious the tornado still needs some tweaking in terms of lighting and maybe behaviour, but that was all time related. I am willing to fix the problems as soon as possible [when I find the time]. cheers Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 11, 2007 Share Posted December 11, 2007 hey, that Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 11, 2007 Author Share Posted December 11, 2007 hey, that Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 11, 2007 Share Posted December 11, 2007 Sure. Always enjoy breakdowns and get an insight of an interesting and good looking project. And don Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 11, 2007 Share Posted December 11, 2007 (edited) And don Edited December 11, 2007 by MIguel P Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 11, 2007 Author Share Posted December 11, 2007 cool, I will put the breakdown video in a couple of weeks Its a shame that there arent too much source about smoke stuff in houdini but at least we've got the odforce community. cheers. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 11, 2007 Author Share Posted December 11, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 11, 2007 Share Posted December 11, 2007 a new sprite shader . hmm that sound good. any new sprite renders miguel (with the new shader) ? cheers I only have tests. I attach one. The main thing I wanted is to have shadows without needing lambertian shading, so the light position doesen't affect the color. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 11, 2007 Author Share Posted December 11, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 14, 2007 Share Posted December 14, 2007 That one looks pretty good, :thumbsup: getting shadows without using lambertian. sounds a bit tricky. have you already posted the latest network under any other topic. I'd really like to check it out sometime. cheers Thanks! To get shadows without a lightning model you need an iluminance loop. I got the thing looking at the VEX Volume Cloud shader. I attach you a file containing the shader I used in the pictures above. sprite_shader_odforce.hip Quote Link to comment Share on other sites More sharing options...
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