AntoineSfx Posted August 13 Share Posted August 13 If you input a basic render of some geometry, write a prompt to texture it, then UV Texture / Perspective from camera / and use the result of the diffusion model for diffuse, you have a rather good starting point. However, the ambient occlusion / shadows and the brdf is baked in the result obviously. Have you managed to generate textures that way ? Maybe I overlooked something and it's already possible to do this fully within H. While writing this, it looks like it's working well enough when you input a render with lighting disabled Quote Link to comment Share on other sites More sharing options...
RobiDoes3d Posted August 29 Share Posted August 29 Can you explain your workflow again, please. In more detail Quote Link to comment Share on other sites More sharing options...
hannes603 Posted September 3 Share Posted September 3 looking buffed..:) Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted September 6 Author Share Posted September 6 On 9/3/2024 at 6:33 PM, hannes603 said: looking buffed..:) Thanks. I made good progress on this subject, I'm going to post a file if someone is interested.There are tricky parts both in H and stable diffusion though 1 Quote Link to comment Share on other sites More sharing options...
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