angelous4x Posted August 14 Share Posted August 14 hello, i was wondering if anyone knew why this was happening. i don't have a clue, all it is is a vellumgrain sim attaching to an object to tear apart but the contains reconnect. Quote Link to comment Share on other sites More sharing options...
ryew Posted August 15 Share Posted August 15 Hard to guess from a just picture with no idea how you've set up your system - best to post a simple scene file for interested debuggers to look at. Quote Link to comment Share on other sites More sharing options...
angelous4x Posted August 15 Author Share Posted August 15 (edited) I can't for NDA reasons. but it's just a glue constraint with grains that attach to another object. everything works fine but then this happens and i can't find where its going wrong. Edited August 15 by angelous4x Quote Link to comment Share on other sites More sharing options...
angelous4x Posted September 11 Author Share Posted September 11 If someone comes across this same issue, look into the collisions that the vellum grains are getting attached to. Quote Link to comment Share on other sites More sharing options...
alex333d Posted September 12 Share Posted September 12 what if you re create setup with same logic? To avoid NDA problems Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.