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Ocean Displacement Distance From Camera [SOLVED]


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Hi there, I'm building an ocean starting with the large ocean shelf preset. I only seem to get wave detail close to the camera. Further out toward the horizon I lose displacement detail. Should this be active displacement back there, or should I be seeing bump?

Just a quick low quality render for now. The top half of the image seems to lose detail. The sky begins to reflect like a mirror.
image.thumb.png.7ad71f9b4ebc2781bf2512cf948525e9.png

Note: Our studio is currently limited to Houdini 19.5.493 so I don't have access to the Ocean Procedural LOP. This setup is using the slightly older Karma Ocean LOP
I am unable to attach a scene file due to work limitations, but happy to answer any questions.

Edited by GlennimusPrime
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It seems by default, even with the correct render geometry set on the Karma Ocean LOP, it still uses the proxy geo - which had more tessellation closer to camera, which explains the detail loss on the horizon.

I unchecked use proxy geo and things seem better.

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  • GlennimusPrime changed the title to Ocean Displacement Distance From Camera [SOLVED]

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