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Ocean Displacement Distance From Camera [SOLVED]


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Hi there, I'm building an ocean starting with the large ocean shelf preset. I only seem to get wave detail close to the camera. Further out toward the horizon I lose displacement detail. Should this be active displacement back there, or should I be seeing bump?

Just a quick low quality render for now. The top half of the image seems to lose detail. The sky begins to reflect like a mirror.
image.thumb.png.7ad71f9b4ebc2781bf2512cf948525e9.png

Note: Our studio is currently limited to Houdini 19.5.493 so I don't have access to the Ocean Procedural LOP. This setup is using the slightly older Karma Ocean LOP
I am unable to attach a scene file due to work limitations, but happy to answer any questions.

Edited by GlennimusPrime
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  • GlennimusPrime changed the title to Ocean Displacement Distance From Camera [SOLVED]
  • 1 month later...

Hi, I'm working on creating an ocean starting with the large ocean shelf preset. I’m noticing that I only get wave detail close to the camera, while the displacement detail fades out toward the horizon. Should I be using active displacement for that distant area, or would it be better to use bump mapping?

This is just a quick, low-quality render for now, but I’ve observed that the top half of the image loses detail, and the sky starts to reflect like a mirror. Any insights?

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  • 2 weeks later...
On 11/19/2024 at 3:58 AM, Atharv59 said:

Hi, I'm working on creating an ocean starting with the large ocean shelf preset. I’m noticing that I only get wave detail close to the camera, while the displacement detail fades out toward the horizon. Should I be using active displacement for that distant area, or would it be better to use bump mapping?

This is just a quick, low-quality render for now, but I’ve observed that the top half of the image loses detail, and the sky starts to reflect like a mirror. Any insights?

I think I solved the same issue by increasing the Dicing Quality Scale in Karma Render Settings.

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