GlennimusPrime Posted October 1 Share Posted October 1 (edited) Hi there, I'm building an ocean starting with the large ocean shelf preset. I only seem to get wave detail close to the camera. Further out toward the horizon I lose displacement detail. Should this be active displacement back there, or should I be seeing bump? Just a quick low quality render for now. The top half of the image seems to lose detail. The sky begins to reflect like a mirror. Note: Our studio is currently limited to Houdini 19.5.493 so I don't have access to the Ocean Procedural LOP. This setup is using the slightly older Karma Ocean LOP I am unable to attach a scene file due to work limitations, but happy to answer any questions. Edited October 2 by GlennimusPrime Quote Link to comment Share on other sites More sharing options...
GlennimusPrime Posted October 2 Author Share Posted October 2 It seems by default, even with the correct render geometry set on the Karma Ocean LOP, it still uses the proxy geo - which had more tessellation closer to camera, which explains the detail loss on the horizon. I unchecked use proxy geo and things seem better. 1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted October 2 Share Posted October 2 looking already like a good startingpoint! Quote Link to comment Share on other sites More sharing options...
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