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How to simulate a sphere that won´t roll to infinity on a plane


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This is in DOP. Primitive spheres or meshes

Say you have a bags of spheres that are released at frame 0

I already know I want the simulation to be ended and settling around frame 80

Some of them rest at frame 100, but some of them roll to infinity.

What can  I add to the simulation to make the ground or air high friction so that it will  settle after a few frames ?

 

Edited by AntoineSfx
grammar
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