AntoineSfx Posted October 12 Share Posted October 12 (edited) This is in DOP. Primitive spheres or meshes Say you have a bags of spheres that are released at frame 0 I already know I want the simulation to be ended and settling around frame 80 Some of them rest at frame 100, but some of them roll to infinity. What can I add to the simulation to make the ground or air high friction so that it will settle after a few frames ? Edited October 14 by AntoineSfx grammar Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 12 Share Posted October 12 (edited) popForce.hipnc Edited October 12 by Librarian Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted October 12 Author Share Posted October 12 1 hour ago, Librarian said: popForce.hipnc 243.77 kB · 0 downloads Thank you for pointing to this existing solution I can definitely make it settle in the amount of time I want by tweaking airresist and the cut off speed. 1 Quote Link to comment Share on other sites More sharing options...
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