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Small root-like instances, tubes, organic, macro cell...


terencemace

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  • 1 month later...

This is such a loaded question! :) There's so many different ways to approach something like this and each one will give you a slightly different look and movement as you animate it.
I agree my first attack would be Konstantin's suggestion. It'd be the fastest and most flexible to art direct.

But looking and the final image and the way the little bits look less like individual lines and more like the way particulate settles out of a liquid, my mind goes to some kind of solver-based approach, where you build up bits over time based on where other bits exist in the previous step. Just look up organic growth solver on the interwebs and you'll find lots of different techniques. But below are a few that come to mind.

However, a word of warning, the solver-based approaches will get you a different look, but because they are simulations, they're going to take a lot longer to set up and tweak to get the right look, but that's the price you pay.

 

 

 

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