sanostol Posted July 18, 2007 Share Posted July 18, 2007 Hi, let's say I have a mesh, and did some blendshapes on it. and now I have to change the topology of the basemesh. in xsi the shapes are interpolated onto the new points. not so in houdini. but is there a way to transfere the the edits to another edit. maybe there is allready a way to do this. attributes and stuff like that can be tranfered, maybe it is possible to store the edits as an offest vector that can be interpolated. Quote Link to comment Share on other sites More sharing options...
michael Posted July 18, 2007 Share Posted July 18, 2007 textport > exhelp sopcreateedit this will build a new edit... Quote Link to comment Share on other sites More sharing options...
edward Posted July 18, 2007 Share Posted July 18, 2007 Here's two ways to do it. One uses AttribTransfer to transfer the position deltas while the other method uses the new BlendPose CHOP in H9. edit_transfer.hip Quote Link to comment Share on other sites More sharing options...
sanostol Posted July 18, 2007 Author Share Posted July 18, 2007 thanks a lot! Quote Link to comment Share on other sites More sharing options...
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