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Transfere Edits From One Mesh To Another


sanostol

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Hi,

let's say I have a mesh, and did some blendshapes on it. and now I have to change the topology of the basemesh. in xsi the shapes are interpolated onto the new points. not so in houdini. but is there a way to transfere the the edits to another edit. maybe there is allready a way to do this. attributes and stuff like that can be tranfered, maybe it is possible to store the edits as an offest vector that can be interpolated.

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