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Proximity Goodness


anakin78z

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:o

Ok, I don't know why, how, or why, but I somehow managed to seriously overlook the proximity pop. That little baby is cooooool! You can make really fun stuff with it really fast too! :lol:

try this:

>>grid

>>source pop, pointing to grid

reduce constant emission to something smaller, and set initial velocity to have a variance of .5 each way

>>proximity pop

add nearest neighbour attribute

>>velocity pop

$VX+poppoint(poppoint($PT,"nearest",0),"P",0)-$TX

$VY+poppoint(poppoint($PT,"nearest",0),"P",1)-$TY

$VZ+poppoint(poppoint($PT,"nearest",0),"P",2)-$TZ

now hit that play button!

kinda cool, ey?

:wub:

Love,

Zig

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