mohammadzand Posted November 28 Share Posted November 28 (edited) Hi friends. I want to make destruction like this picture. but I have two problems. 1- I need thickness for the skin 2- when I use boolean fracture the pieces become filled. fracture.hip model.obj Edited November 28 by mohammadzand Quote Link to comment Share on other sites More sharing options...
haggi Posted November 28 Share Posted November 28 I'd first extrude the geometry and then fracture it. For a useful extrusion I changed the normals and deleted one face at the toes. fracture.hiplc 1 Quote Link to comment Share on other sites More sharing options...
mohammadzand Posted November 28 Author Share Posted November 28 31 minutes ago, haggi said: I'd first extrude the geometry and then fracture it. For a useful extrusion I changed the normals and deleted one face at the toes. fracture.hiplc 322.44 kB · 0 downloads Thanks a Million. Quote Link to comment Share on other sites More sharing options...
paranoidx Posted November 29 Share Posted November 29 There is lab thickness sop node. Once fracture, you can use that node for your thickness. From your question, I did a doodle FX transition from rigid to cloth Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.