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XK Photometric Stereo Setup


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Hey guys,

In this video XK explains how their photometric setup is build, however he just flies through the setup and doesn´t show what happens in the pointwrangles, solver and so on. Is anyone smart enough to rebuild it?

 

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Looks pretty simple if I got it correctly.

1. catch highlight point (sphere ref)
2. mask texture based on this value
3. combine values through timeline (360 light rotation)
4. adjustments

Start with finding a texture as on the video, do basic setup, shape hip here and let's find out how to make it work.

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