kube Posted 23 hours ago Share Posted 23 hours ago Hey guys, In this video XK explains how their photometric setup is build, however he just flies through the setup and doesn´t show what happens in the pointwrangles, solver and so on. Is anyone smart enough to rebuild it? Quote Link to comment Share on other sites More sharing options...
fencer Posted 7 hours ago Share Posted 7 hours ago Looks pretty simple if I got it correctly. 1. catch highlight point (sphere ref) 2. mask texture based on this value 3. combine values through timeline (360 light rotation) 4. adjustments Start with finding a texture as on the video, do basic setup, shape hip here and let's find out how to make it work. Quote Link to comment Share on other sites More sharing options...
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