Masoud Posted January 12 Share Posted January 12 (edited) Hi guys, Please take a look my scene below. I'm having trouble with floating objects on a Flip Fluid water surface. The fractured objects aren't floating correctly as expected. Can anyone suggest how to fix this? RBD Fractured Object->Physical-> Density = 100 Flip-Fluid solver-> Volume Motion->Solver->Feedback Scale =1 Thanks for helping Floating Object_01.hip Edited January 12 by Masoud Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 13 Author Share Posted January 13 Please review the new file I’ve uploaded below. I tried adjusting the parameters to achieve stability, but I’m fairly certain this isn’t the correct approach. For example, If I change the size of the RBDs, everything is likely to break. Floating Object_02.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 14 Author Share Posted January 14 (edited) When I use a single 'RBD Object' as input for the 'Rigid Body Solver,' everything works fine. However, when I switch to using an 'RBD Packed Object' or 'RBD Fractured Object' to handle multiple rigid bodies, they become unstable and exhibit strange movements. Edited January 14 by Masoud Quote Link to comment Share on other sites More sharing options...
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