sisqosnew Posted August 12, 2007 Share Posted August 12, 2007 Hello, everyone. I wrote some prman shaders, but I can't find any way to input shaders which I wrote into Houdini8. So, Which function can help me to reach the purpose?? Thanks for your reading and help. Quote Link to comment Share on other sites More sharing options...
symek Posted August 12, 2007 Share Posted August 12, 2007 (edited) hi, use rmands command line tool for H8. Here you have just two posts on this (notice that I used search button on related forums - you know what I mean ): Odforce on renderman SESI forum on renderman For H9. there is a new tool called slo2otl.py hope this help, sy. Edited August 12, 2007 by SYmek Quote Link to comment Share on other sites More sharing options...
sisqosnew Posted August 12, 2007 Author Share Posted August 12, 2007 (edited) My problem is coming... I can convert my .slo shader to .ds or .otl. How can I use them with Houdini? Sorry, I'm a beginner... Everyone always talk about otl or ds, but I really can't find the way to import .ds or otl. Thanks Edited August 12, 2007 by sisqosnew Quote Link to comment Share on other sites More sharing options...
symek Posted August 12, 2007 Share Posted August 12, 2007 (edited) ok, 1. make otl (forget about *.ds) using -l flag in rmands 2. In Houdini session: Go to Menu File ->Install Operator Type Library. Choose the one. Accept. 3. Done. To inspect what you actually has just imported go to: menu Windows -> Operator Type Manager and navigate to installed library. This way you see its content before creating any nodes. If everything goes fine, you can create new nodes in proper context. (OTL can store any operator type not only shaders). In your case, context is SHOPS of course. But you can always see it in Manager. cheers, sy. PS The reason why people always talk about OTL is that this is one of the main and most powerful (and unique) feature of Houdini. If you're beginner I strongly recommend you to go through digital assets chapter in Houdini help. You will quite often meet HDA around and hopefully create your own. Edited August 12, 2007 by SYmek Quote Link to comment Share on other sites More sharing options...
sisqosnew Posted August 12, 2007 Author Share Posted August 12, 2007 (edited) ok, 1. make otl (forget about *.ds) using -l flag in rmands 2. In Houdini session: Go to Menu File ->Install Operator Type Library. Choose the one. Accept. 3. Done. To inspect what you actually has just imported go to: menu Windows -> Operator Type Manager and navigate to installed library. This way you see its content before creating any nodes. If everything goes fine, you can create new nodes in proper context. (OTL can store any operator type not only shaders). In your case, context is SHOPS of course. But you can always see it in Manager. cheers, sy. PS The reason why people always talk about OTL is that this is one of the main and most powerful (and unique) feature of Houdini. If you're beginner I strongly recommend you to go through digital assets chapter in Houdini help. You will quite often meet HDA around and hopefully create your own. Thank you, SYmek. You taught me a lot a lot a lot.. and I worked prman custom shaders in Houdini very well.(Happy!!) I'm going to read that chapter you mentioned. Cheers- Edited August 12, 2007 by sisqosnew Quote Link to comment Share on other sites More sharing options...
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