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FLIP RBD collision resultion


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Hi Everybody, 

Does anyone know how to change the purple collision resolution?  Lowering the collision separation, particle separation, or grid-scale, still makes the RBD very blocky. Any help is appreciated 

image.thumb.png.03fec2cc6915b7c328018b6cd0974b0c.png

 

For extra context. This only happens when I use Packed rbd geo. Unfortunately I need to use the packed geo because I want to use popLookat DOP. It's the only way I found to make my ship stay on course for 1000 frames

FlipCollision.hip

Edited by RobiDoes3d
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Unfortunately, it still doesn't work with the rubber toy. I tried looking into rbdpacked object, flipsolver and flipobject, but even lowering the collision field volume resolution directly didn't help. But thanks for the help anyway

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