RobiDoes3d Posted January 28 Share Posted January 28 (edited) Hi Everybody, Does anyone know how to change the purple collision resolution? Lowering the collision separation, particle separation, or grid-scale, still makes the RBD very blocky. Any help is appreciated For extra context. This only happens when I use Packed rbd geo. Unfortunately I need to use the packed geo because I want to use popLookat DOP. It's the only way I found to make my ship stay on course for 1000 frames FlipCollision.hip Edited January 28 by RobiDoes3d Quote Link to comment Share on other sites More sharing options...
hannes603 Posted January 28 Share Posted January 28 flip_interact_rbd_packed_geo.hip here a scene example. cant figure out whats wrong in your scene to b e honest... maybe inside of the rbd pack 1 Quote Link to comment Share on other sites More sharing options...
RobiDoes3d Posted January 28 Author Share Posted January 28 Unfortunately, it still doesn't work with the rubber toy. I tried looking into rbdpacked object, flipsolver and flipobject, but even lowering the collision field volume resolution directly didn't help. But thanks for the help anyway Quote Link to comment Share on other sites More sharing options...
RobiDoes3d Posted January 28 Author Share Posted January 28 For anyone having the same issue in the future. You can put a ModifyData dop and change the Geomtery/Volume division parameter. This way you can use rbd packed object in a flip simulation with better collisions. FlipCollision.hip FlipCollision.hip 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.