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How can I assign a different mass to each RBD fractured piece?


Masoud

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Hello everyone,

I have some floating RBD pieces on FLIP fluid particles, and I would like to manually define the mass (density) attribute for each piece.

Is this possible?

 

 

Thanks for helping.

RBD fractured objects mass attribute.jpg

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you do this outside dops, since each piece is already packed you run this attribute in points.

something like  f@density = fit01(rand(@ptnum),1,1000);  where  each piece get random value.

or using the color with a ramp where you can define the weight based on these, green can take higher values than the blue color. 

this atribute will be added to the value set inside dops per piece. 

 

update:

just realize your are using the standard freacture method, I would still set this outside dops but running the vex as primitives. 

 

 

Edited by CarlosGuzman
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