Masoud Posted February 8 Share Posted February 8 Hello everyone, I have some floating RBD pieces on FLIP fluid particles, and I would like to manually define the mass (density) attribute for each piece. Is this possible? Thanks for helping. Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 8 Author Share Posted February 8 Any ideas on how to apply varying masses to the Rigid Body Dynamics (RBDs)? Quote Link to comment Share on other sites More sharing options...
CarlosGuzman Posted February 10 Share Posted February 10 (edited) you do this outside dops, since each piece is already packed you run this attribute in points. something like f@density = fit01(rand(@ptnum),1,1000); where each piece get random value. or using the color with a ramp where you can define the weight based on these, green can take higher values than the blue color. this atribute will be added to the value set inside dops per piece. update: just realize your are using the standard freacture method, I would still set this outside dops but running the vex as primitives. Edited February 10 by CarlosGuzman 1 Quote Link to comment Share on other sites More sharing options...
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