Fakit Posted 17 hours ago Share Posted 17 hours ago (edited) Hello everyone, A simple issue that I don't understand : RBD Explosion. You'll see in the setup attached : - A base geo (head) - A quick fracture work (mask + fractures) - RBD Configure (with active bound) - A bullet solver Then, I feed an AttributeAdjustVectorFloat for the Velocity (3rd input/proxy). --> Frame 1 = Velocity Data OK --> From Frame 2 = v@v = {0,0,0} If I deactivate "constraint" in the RBD Material Fracture, then, I have Velocity data. Normal --> No constraints. But even If i put 0.0001 for the Glue constraint : Same ! --> Frame 1 = Velocity Data OK --> From Frame 2 = v@v = {0,0,0} As usual, this is possibly a very simple and dumb thing. Let me know if you can enlighten me. Thank you ! Ps : Here's a simple tutorial about that. Simple_RBD_Explosion.hipnc Edited 16 hours ago by Fakit Quote Link to comment Share on other sites More sharing options...
Sepu Posted 15 hours ago Share Posted 15 hours ago is because you have the constraints on in the fracture, if you do not need them just disable them, pure velocity wont break the constraints. Quote Link to comment Share on other sites More sharing options...
Fakit Posted 15 hours ago Author Share Posted 15 hours ago Thank you for your answer @Sepu ! Yeah that's what I saw. It works If I disable the constraints. But let's say that I need them. I should be able to break the constraints with velocity with a very low Glue value no? Thanks Quote Link to comment Share on other sites More sharing options...
Sepu Posted 14 hours ago Share Posted 14 hours ago you can not break as I said above glue constraint with just velocity. You need to create some kind of impact like things colliding with them, events, falloffs, etc. Have a look at this and it will give you quick overview of constraints Quote Link to comment Share on other sites More sharing options...
CarlosGuzman Posted 13 hours ago Share Posted 13 hours ago Hi Fakit, you can break glue constraints based on velocity, in order to achive this you will need to transfer the velocity to the constraint network and remove points or prims based on a rule. please have a look. Simple_RBD_Explosion_CG.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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